Working towards a final Bloodborne scene. Tieing up some loose ends regarding minor materials at this point. Revitalized an old wax system of mine and incorporated some height deformations. I'll likely use these in conjunction with painter to set up my candle props throughout the scene.
I've experimented with custom geometry for one of the spherical renders. Adding in some of my scene models to test the blend between tangent shapes. I feel the render lacks the focus of a traditional tile and comes off abit chaotic, but it does have an interesting unique feel.
Things may be slowing down for a few weeks on the material side as I wrap up my scene models and lighting, but will try to showcase some progress!