For the Cemetery Dekogon set I made a smart material to handle multiple assets that I needed to texture. It helped maintain a consistent look for the kit and sped up the pipeline. Its a short little showcase, but it definitely helped. I would like to start creating more smart materials for texturing props. I find that starting the base surface materials in designer gives me the flexibility of a procedural material while also being able to blend additional layers in painter. I've thought up a few techniques that could mix procedural resources with photo source to create a quick and flexible photoreal product as well.