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Oriath Square Path of Exile A.T

Early in 2019 I did an art test for Grinding Gear games to recreate a ground texture from Oriath square using pbr and the substance suite.
I had a really good time trying out some new ideas I had for tool friendly pipelines. Including Substance Painter filters that use real time strokes linked with a designer generator. Fantasy art is always such a blast.

I think if I was going to tackle this again I'd love to try and give it a more marble like feeling. I took it more of a stone carving route that feels super sharp and damaged, but the reference has a really cool kind of sleek edging that could of been fun to incorporate more!

Beauty Render Damaged Stone

Beauty Render Damaged Stone

Heights

Heights

Realtime Moss Strokes

Realtime Moss Strokes

Shattered Flat and Flooded Variants

Shattered Flat and Flooded Variants

Comparison to Original Reference

Comparison to Original Reference

Pipeline Breakdown

Flat lighting

Flat lighting

Variant Angles

Variant Angles

ref/damaged stone/shattered/flooded

ref/damaged stone/shattered/flooded

Shattered

Shattered

Damaged Stone

Damaged Stone

Flooded

Flooded

Output (PBR)

Output (PBR)

Reference Shots (In Game)

Reference Shots (In Game)