My contribution to the Dekogon - Substance Kollab project "Horror And Decay" that I work with many other talented artists.
Check out more dekogon content here www.dekogon.com or here https://www.artstation.com/dekogon
Gumroad - https://gumroad.com/dekogonstudios
Cubebrush - https://cubebrush.co/dekogon
Unreal Marketplace -
https://www.unrealengine.com/marketplace/profile/Dekogon%20Studios
For this texture we wanted to create something that took a straightforward target and expand upon its flexibility. In this system we have exposed custom inputs so that you can control the placement and shape of custom logos on your ceramic tiles. Additional controls for gunge and shape controls for the tiles themselves expand upon this. I got to experiment with functions when creating this asset. Remapping values to simplify the numbers used in exposed parameters was a new angle that I'm glad I got to learn. Cheers to the team on the amazing work so happy to see everyone's stuff coming to light!