"We are made men by the bricks, undone by the bricks; Fear the old bricks."
Decided to take some time to update my older procedural brick system with a stronger focus on the brick deformation. Previous work focused on the grout too much and was weakened by other aspects of the system.
Working on some Bloodborne fanart for the next month or so, expect lots of Victorian and Gothic central pieces. I wonder if people can guess what room I'll be making before I finish?
As normal 100% procedural within substance designer.