"How magnificently the flame burns."
here is the showcase for the ash I'll be blending throughout the bloodborne fanart scene. A rather straightfoward scatter system that places small debris on top of a noisy base height form. I've tried to manage the contrast and detail here so that it wont overpower the systems itll be blended into.
Still love using emission in my work, it always pops so much.
As normal fully procedural within substance designer.