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Bloodborne Fanart: Gothic Mural

"Ah-hah, welcome to our dream. But we don't need anyone, not any more! The sacred rite nears completion. The dream will be real! We will be granted eyes! Catch us if you can, in this dream of dreams!"

This weeks piece was a challenge with a few bumps in the road. I needed an efficient way to generate a few trimsheets using similar forms as the ground tile. I opted to generate heightforms in substance designer intending to combine my other settings using the multimaterial blend.

This didn't pan out very well as the complexity of these systems made substance designer very unstable. I pivoted the pipeline abit, and exported the procedural height and normals to painter to combine the systems as bitmaps.

I sought out some great insight from Jonathan BENAINOUS's work in this piece, his efficient use of of curve nodes was invaluable. His Baroque ceiling also includes some very nice shape generators which I've tried to interpret when developing my own forms.

Standard

Standard

Procedural Aspects

Procedural Aspects

Tile offset

Tile offset

Tile value 4

Tile value 4

Tile offset

Tile offset

Caryll runes (bitmap filter)

Caryll runes (bitmap filter)

Emission

Emission

Flat tile

Flat tile

textures

textures